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CUBETTO

CUBETTO

CUBETTO

Cubetto is a friendly wooden robot that will teach your child the basics of computer programming through adventure and hands-on play.

 

Official website:

https://www.primotoys.com/

 

Other online channels:

General decription:

Not specified

Not specified

$225 per box which includes 1X Cubetto, 1X Board, 16X Blocks, 1X World Map, 1X Story Book. You can also buy extra maps and blocks (https://www.primotoys.com/shop/).

Info for teachers:

Designed specifically for 3 to 6 years old, but works for older children too.

Cubetto education packages all include multiple Cubetto Playset units, exciting Adventure Packs and Logic and Directional Block sets to extend the students’ play. They are designed for education and come with added support, lesson plans, and access to the educators’ community.

Cubetto encourages both soft skills, such as spatial awareness and forward planning, and hard skills, like programming terminology and functions. Robotics and coding, mapping, geometry and spatial reasoning.

Coding with Cubetto happens with hands-on coding blocks, which means children can use it irrespective of reading ability or language barriers.

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Cubroid

Cubroid

Cubroid

Introducing Cubroid, the world’s easiest coding block set that allows children to explore the world of technology and gain exposure to coding! Through dynamic connective blocks and simple coding, Cubroid offers a fun and educational experience for children to express their creativity.

 

Official website:

https://www.cubroid.com/

 

Other online channels:

General decription:

LEGO-compatible

 

Materials in Estonian language:

  • Cubroid Coding App
  • Cubroid Tablet Coding App
  • Cubroid Controll App

$150.00 per item

Not specified

 

Info for teachers:

Science, technology, engineering, mathematics, arts, english language

Scratch

Primary school – Secondary School, Age 8+

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Matatalab

Matatalab

Matatalab

Develops Cognitive Abilities, Imagination, And Coding Skills Through Hands-on Play. For kids aged 4-9.

 

Official website:

https://www.matatalab.com/

 

Other online channels:

General decription:

Materials in Estonian:

 

 

Not specified

Not specified

  • Starter set for $179
  • Pro set for $230  

Info for teachers:

A hands-on Coding Robot for kids aged 4-9. For primary schools.

The kids can code just by playing. No need for a screen, a keyboard or literacy. Kids can program a robot, create music and art. With simple logical games, plus a robot to make it fun and give instant feedback, coding is not necessary to be difficult. 

Kids use their imagination to create infinite possibilities using coding blocks, by controlling a robot car through coding algorithms. 

With the Starter Set, kids tell MatataBot to move forward, backward, left and right. By doing these, kids could practice logical thinking, sequencing, and fundamental coding concept.

The skills developed thanks to the robot

  • Play Adventure games
  • Compose creative music
  • Draw digital art
  • Practice logical thinking
  • Sequencing
  • Fundamental coding concept

It is a block-based visual programming language and text-based language.

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Micro:bit

Micro:bit

Micro:bit

The BBC micro:bit is a handheld, programmable micro-computer that can be used for all sorts of cool creations, from robots to musical instruments – the possibilities are endless.

 

Official website:

https://microbit.org/

 

Other online channels:

General decription:

Info for teachers:

Primary and Secondary school, Age 8+

Coding, design, science, art, math, music, sport, dance

It can be coded from any web browser in Blocks, Javascript, Python, Scratch and more.

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OSMO

OSMO

OSMO

There’s digital gaming. There’s real world fun. And then there’s Osmo, a magical experience that merges the real and virtual worlds to defy the boundaries of play. 

Osmo is a system that uses a stand and a clip-on mirror to allow an iPad or iPhone’s front-facing camera to recognize and track objects in the physical play space in front of the device.

 

Official website:

https://www.playosmo.com/en/

 

Other online channels:

General decription:

Info for teachers:

Osmo is recommended for ages 5-11, but there are multiple levels of difficulty in all the games that make them fun for any age, including adults.

All the materials come with the packages and the apps you choose to work with. The possibilities are almost endless, a lot of teaching ideas for almost all the subjects.

Teachers guide: https://assets.playosmo.com/static/downloads/teachers_guide.pdf

Osmo teaching resources on Pinterest: https://www.pinterest.com/healdster/osmo-resources/?lp=true 

Osmo teachers training: https://www.youtube.com/watch?v=c4pTL2QNOCE&list=PL9nsxDc9oNbWdbCbZQuSnTq03zCuYcOMl

Osmo’s range of learning tools covers core subject areas, from math and spelling to coding and language. The fusion of tech and tangible learning engages and challenges students of different levels while helping them build 21st-century skills.

Osmo Words is a fun problem-solving tool that helps students practice spelling, vocabulary and critical thinking.

Tangram helps students develop visual-spatial abilities, nonverbal reasoning, fine motor skills, and executive functioning.

Newton challenges students as they progress with bouncing balls, accelerating platforms, and fans that will encourage collaboration and creative problem-solving. It develops spatial reasoning skills, visual-spatial abilities and executive functioning. 

Osmo Masterpiece is an imaginative drawing tool that helps students gain confidence, a sense of proportion, perspective, and fine motor skills.

Masterpiece can also be used for handwriting practice or even learning new languages, like Chinese!

On Osmo´s Wikipedia page says: 

„Osmo is a line of hands-on educational digital/physical games produced by the company Tangible Play, based in Palo Alto, CA. Osmo’s products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone’s front-facing camera to recognize and track objects in the physical play space in front of the device”

It is different from one program to another how you play the games; coding blocks,  pencils, tiles, tokens… depends on how the program is set up.

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