OSMO

There’s digital gaming. There’s real world fun. And then there’s Osmo, a magical experience that merges the real and virtual worlds to defy the boundaries of play. 

Osmo is a system that uses a stand and a clip-on mirror to allow an iPad or iPhone’s front-facing camera to recognize and track objects in the physical play space in front of the device.

 

Official website:

https://www.playosmo.com/en/

 

Other online channels:

General decription:

Info for teachers:

Osmo is recommended for ages 5-11, but there are multiple levels of difficulty in all the games that make them fun for any age, including adults.

All the materials come with the packages and the apps you choose to work with. The possibilities are almost endless, a lot of teaching ideas for almost all the subjects.

Teachers guide: https://assets.playosmo.com/static/downloads/teachers_guide.pdf

Osmo teaching resources on Pinterest: https://www.pinterest.com/healdster/osmo-resources/?lp=true 

Osmo teachers training: https://www.youtube.com/watch?v=c4pTL2QNOCE&list=PL9nsxDc9oNbWdbCbZQuSnTq03zCuYcOMl

Osmo’s range of learning tools covers core subject areas, from math and spelling to coding and language. The fusion of tech and tangible learning engages and challenges students of different levels while helping them build 21st-century skills.

Osmo Words is a fun problem-solving tool that helps students practice spelling, vocabulary and critical thinking.

Tangram helps students develop visual-spatial abilities, nonverbal reasoning, fine motor skills, and executive functioning.

Newton challenges students as they progress with bouncing balls, accelerating platforms, and fans that will encourage collaboration and creative problem-solving. It develops spatial reasoning skills, visual-spatial abilities and executive functioning. 

Osmo Masterpiece is an imaginative drawing tool that helps students gain confidence, a sense of proportion, perspective, and fine motor skills.

Masterpiece can also be used for handwriting practice or even learning new languages, like Chinese!

On Osmo´s Wikipedia page says: 

„Osmo is a line of hands-on educational digital/physical games produced by the company Tangible Play, based in Palo Alto, CA. Osmo’s products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone’s front-facing camera to recognize and track objects in the physical play space in front of the device”

It is different from one program to another how you play the games; coding blocks,  pencils, tiles, tokens… depends on how the program is set up.

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